The multi-level stuff has been a game changer for my FoundryVTT games, but when working in multiple levels, I run into a lot of problems with objects being visible from levels above on lower levels. Or on rare occassion, I want some from up above still visible on a lower floor.
I’d love a new option added to objects that you can define what levels an object will be visible on and not rely on the in-game logic to dictate. Something like a list of levels and a check box that is basically show/no-show. Gives a bit more granular control to what’s displayed per level. Could still enable an “auto” option by default to use the current in-game logic.
Open
Feature Requests
multi-level
19 days ago

An Anonymous User
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Open
Feature Requests
multi-level
19 days ago

An Anonymous User
Get notified by email when there are changes.