As the implementation of the 3D export feature is not currently feasible and exporting a 2D image with 3D perspective often yields unsatisfactory results, an alternative solution is to export a 3D scene as a series of multiple 2D slices.
Slicing a 3D scene using orthographic projection is straightforward to implement by utilizing near and far clipping planes. This approach involves generating multiple images with varying Z-depth, and due to the limited information in many of these slices, they can be highly compressible.
Utilizing 3D reconstruction techniques from these 2D slices becomes a viable method for reconstructing the original 3D scene. An additional alternative is to render directly from 2D slices in real-time using a shader, although the computational cost may increase depending on the number of slices and passes involved.
To minimize artifacts in visualization, restricting camera freedom can be considered. This approach offers significant advantages for enhancing immersion in Virtual Tabletop (VTT) platforms.
Open
Feature Requests
About 2 years ago

Rodrigo Luque
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Open
Feature Requests
About 2 years ago

Rodrigo Luque
Get notified by email when there are changes.