Export to Text!?!? json/csv/md/txt

One thing I've found in many years of making maps for RPG is that you have to be careful about what you arbitrarily place on the map or you will find that players assume that the coffee stain is a marshland or that the things you placed there cause they looked cool are actually the clue to a puzzle they are trying to work out.
When I do maps I will inventory all the items I have placed within each room and then make sure I have each of those list have links to the appropriate items stats on what ever system I am using. This used to be done on a google sheet. But after I went to FoundryVTT I could actually have the majority of assets I placed as pickup-able objects.
I know to remain system agnostic you would never be able to tie objects into specific systems. But if you were able to have the system generate a text based list of the graphical assets used per room or area (and maybe asset groups or categories) that would be an absolute godsend for generating loot tables and making sure you have the rules for items in place before a session starts.
Given that the system is AI based you could potentially take this a step further and not only have it generate a list categorised by room. But you could also with a few prompt fields that cascade down from a map level to room/area to asset groups to assets The AI could generate generic descriptions for each of the above..
e.g. You could have a wasteland biome where even at night the heat is oppressive everything is bone dry and sunbleached. However the church in that area is cooler for some reason could even been described as having a chill in the air, items here appear almost pristine.. caught in the perfect conditions for preservation as when the players find the secret door leading to the catacombs everything is still cold but also damp.. wood and leather items have rotted and metal has corroded.
So that would have the general prompt of from the biome of "hot and dry wasteland" But the areas of the church and the catacombs would have the general prompt superseded by user defined specifics or that could be automatically defined by the most prevalent asset sets within the area.
For the ease of the players I will generally if I have a description that is read out publicly I will put that as a note somewhere within an area so they are able to copy/paste that to their notes. To have a basic description that I can start from would be a massive time saver with regard to writing out the narrative for each room. I would just need to edit them to add extra stuff I want to point out or remove stuff that would not be obvious or I don't think should be mentioned.

I am currently working on a GPT for other aspects of roleplaying but I could easily roll such an export file into what I am building. Likewise I am sure there are many other developers that are working on numerous VTT, Apps and Websites that would give their lucky d20's for such an export. ;)
I did read through the majority of the feature requests (down to

Upvoters
Status

Open

Board

Feature Requests

Date

Over 2 years ago

Author

Timothy Coxon

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