I think an option for room generation to set the level of things like 'decay', 'wealth', etc., for the room would be incredibly helpful. For example for decay, at the lowest setting, the room is fresh and clean and obviously in use, and at the highest, there would be cobwebs and broken variations of items everywhere and it would be obviously not in use. Another example for wealth would be a wealthier cemetery would have more carved stone gravestones and statues, but a poorer one would just have wooden posts, or nothing. The models already exist for all these options, but the generation is generally always at the same level of decay/wealth/etc., and it would be nice to have control over that.
Open
Feature Requests
4 months ago

Anonymous
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Open
Feature Requests
4 months ago

Anonymous
Get notified by email when there are changes.