Render Overhead objects separately

For features such as the overhead tiles feature of Foundry. This would be applied to a building roof or treetops, and can be hidden or manipulated to simulate a character walking under them.

Some assets would need to be modified, e.g. when I do this in FoundryVTT, I use a tree stump asset on the ground level, then treetop at a height above it. Character tokens can be under or over the treetop depending on their elevation.
For details, look at the Levels module for Foundry.

Upvoters
Status

Closed

Board

Feature Requests

Date

Over 3 years ago

Author

Dustin Wood

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