I'd like to suggest a wall type that is transparent. That is, it blocks token vision when converted into a vtt map but still shows the cool sculpted walls.
This would eliminate the need to have visible walls. that don't match the cave architecture.
This would make @Nikolai 's Cave mapping tricks amazing.
The end result I'd like to see is being able to sculpt walls that don't wreck token vision in VTT maps.
Open
Feature Requests
qol
Almost 4 years ago

Rob Anderson
Get notified by email when there are changes.
Open
Feature Requests
qol
Almost 4 years ago

Rob Anderson
Get notified by email when there are changes.